This is about the sequel game of the The Force Unleashed project. For the original, see The Force Unleashed.
Star Wars: The Force Unleashed II | |
---|---|
Developer(s) |
LucasArts (Xbox 360, PS3) |
Publisher(s) |
LucasArts |
Game engine |
Ronin (a in-house rendering engine using Havok, Digital Molecular Matter by Pixelux Entertainment, and Euphoria by NaturalMotion) for motion and physics |
Release date |
October 26, 2010 |
Genre |
Action |
Modes |
Singleplayer |
Platform(s) |
PlayStation 3, Xbox 360, PC (Microsoft Windows), Nintendo Wii, Nintendo DS, iOS |
Star Wars: The Force Unleashed II is LucasArts' sequel to 2008's Star Wars: The Force Unleashed video game. A trailer announcing the game was shown December 12, 2009, at the "Spike Video Game Awards". The game will be released for various consoles and handhelds on October 26, 2010.
Gameplay[]
The sequel will refine gameplay elements from the first Force Unleashed, and add more variance with such features as puzzle solving and, at one point, piloting a TIE fighter. Combat will be modified to include the ability to wield dual lightsabers and more Force powers such as "mind trick" and "Force fury". New combos and enemies have been added as well.
Plot[]
The game will take place about six months after the events of the first game, and a year before Star Wars Episode IV: A New Hope. The Force Unleashed II will be the "dark entry" in the series, and a more "personal" story for the game's protagonist than the first game.
Players will control the "clone" of Starkiller, Darth Vader's secret apprentice and the protagonist killed in the first game. With a "fractured" memory and "haunted" by dreams of Juno Eclipse, Starkiller escapes from captivity on Kamino on a quest to understand his identity and to find Juno Eclipse. All the while, Darth Vader is hunting his reborn apprentice in an effort to make him become the ultimate Sith warrior.
Development[]
Haden Blackman, who served as executive producer for the first Force Unleashed game, is also executive producer and writer for the sequel. LucasArts considered but decided against using a different protagonist for the sequel. The developers hope the story "stands on its own" and will be enjoyable even by people who have not played the first game.
Like its predecessor, The Force Unleashed II's engine will use Havok, Euphoria, and Digital Molecular Matter. Blackman feels the second game takes better advantage of the powerful engine than does the first game. LucasArts acknowledged players' frustration with the first game's targeting system, and worked to revise it in the sequel; Blackman said fixing the Force grip feature was the developers' top priority. The game will also include fewer enemy types, instead focusing on making enemies more "'special and unique'" and "epic" boss battles. The game will also allow players to dismember enemy characters. The developers have also improved menu speed. The Nintendo Wii version will have a multiplayer mode in which four players can challenge each other in a fighting-style combat game.
External links[]